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//
// server.cc for sls
//
// Made by Seblu
// Login   <seblu@epita.fr>
//
// Started on  Tue Jun  5 21:51:38 2007 Seblu
// Last update Thu Jun  7 03:41:02 2007 Seblu
//

#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <errno.h>
#include "sls.hh"

const int SLServer::backlog = 10;

// -----------------------------------------------------------------------------
// PUBLIC METHODS
// -----------------------------------------------------------------------------

SLServer::SLServer(int port) : port_ (port)
{
  connect();
}

int
SLServer::run()
{
  return 0;
}

/*!
** Add a access to server
**
** @param login login to add
** @param pw_server server password
** @param pw_client client password
** @param priv client privilege
*/
void
SLServer::add_access(const char *login, const char *pw_server,
		    const char *pw_client, int priv)
{
  AccessData &newdata = *new AccessData();

  newdata.server_pw = string(pw_server);
  newdata.client_pw = string(pw_client);
  newdata.privilege = priv;

  accessDB_[string(login)] = &newdata;
}

/*!
** Delete an access
**
** @param login access login to delete
*/
void
SLServer::del_access(const string &login)
{
  //TODO
  std::cout << "should delete"<< login << std::endl;
}

/*!
** Print internal server access database to stdout
*/
void
SLServer::print_access() const
{
  for (AccessMap::const_iterator i = accessDB_.begin();
       i != accessDB_.end();
       ++i) {
    std::cout << "Login: " << (*i).first << std::endl;
    std::cout << "Server pass: " << (*i).second->server_pw << std::endl;
    std::cout << "Client pass: " << (*i).second->client_pw << std::endl;
    std::cout << "Privilege level: " << (*i).second->privilege << std::endl;
    std::cout << std::endl;
  }
}

// -----------------------------------------------------------------------------
// PROTECTED METHODS
// -----------------------------------------------------------------------------

void
SLServer::connect()
{
  int sockfd;
  struct sockaddr_in my_addr,their_addr;

  //create socket
  if ((sockfd = socket(PF_INET, SOCK_STREAM, 0)) == -1) {
    Error *err = new Error();
    *err << "Unable to create socket: " << strerror(errno) << ".";
    throw *err;
  }

  //fill local ip property
  my_addr.sin_family = AF_INET;
  my_addr.sin_port = htons(port_);
  my_addr.sin_addr.s_addr = htonl(INADDR_ANY);
  memset(my_addr.sin_zero, 0, sizeof my_addr.sin_zero);

  // don't forget your error checking for bind():
  if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr)) == -1) {
    Error *err = new Error();
    *err << "Unable to bind : " << strerror(errno) << ".";
    close(sockfd);
    throw *err;
  }

  // listen the wire
  if (listen(sockfd, SLServer::backlog) == -1) {
    Error *err = new Error();
    *err << "Unable to listen : " << strerror(errno) << ".";
    close(sockfd);
    throw *err;
  }

  socklen_t sin_size = sizeof(struct sockaddr_in);
  accept(sockfd, (struct sockaddr *)&their_addr, &sin_size);

  //  sleep(10);
}